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Main | Mathematical Models in Computer Vision: The Handbook, Springer (2005) | ||
Editors Preface Contents Contributors References Sample Chapter Order |
ABSTRACT: Shape From Shading is the process
of computing the three-dimensional shape of a surface from
one image of that surface. Contrary to most of the other
three-dimensional reconstruction problems (for example, stereo and
photometric stereo), in the Shape From Shading problem,
data are minimal (we use a single image!). As a consequence, this
inverse problem is intrinsically a difficult one. In this chapter we
describe the main difficulties of the problem and the most recent
theoretical results. We also give some examples of realistic modelings
and of rigorous numerical methods.
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Last Update: December20th,
2004, you can mail your comments to: nikos.paragios@computer.org
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