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Main | Mathematical Models in Computer Vision: The Handbook, Springer (2005) | ||
Editors Preface Contents Contributors References Sample Chapter Order |
ABSTRACT:Dynamic scenes with arbitrary radiometry
and geometry present a challenge in that a physical model of their
motion, shape, and reflectance cannot be inferred. Therefore, the issue
of representation becomes crucial, and while there is no right or wrong
representation, the task at hand should guide the modeling process. For
instance, if the task is three-dimensional reconstruction, one can make
assumptions on reflectance and illumination in order to recover shape
and motion. If the task is synthesis, or reprojection, the correct
shape is unimportant, as long as the model supports the generation of a
valid view of the scene. If the task is detection or recognition, a
physical model is not necessary as long as one can infer a statistical
model that can be used to perform classification. We concentrate our
attention on the two latter cases, and describe a modeling framework
for dynamic scenes for the purpose of synthesis, detection and
recognition. In particular, we restrict our attention to sequences of
images of moving scenes that exhibit certain statistical stationarity
properties, which have been called Dynamic Textures. They include
sea-waves, smoke, foliage, whirlwind etc. In this chapter we describe a
characterization of dynamic textures and pose the problems of modeling,
learning, recognition and segmentation of dynamic textures using tools
from time series analysis, and system identification theory.
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Last Update: December20th,
2004, you can mail your comments to: nikos.paragios@computer.org
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